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For that we are going to say private static final REQUEST, this is a int type so we can say private static final int REQUES_PERMISSIONS. So we have now our permissions specified as you can see, but we also have to specify a request permissions code. To specify permission we will do the following. So we will type private static final String and we’ll call it PERMISSIONS and inside these we will specify the permissions we want to ask for. To do that we’re going to create it as a global variable
#NBA JAM PC CONTROL LAYOUT ANDROID#
So to define the permissions the Android operating system requires us to define an array of strings. So as you may think, we have to define the permissions that we will be asking for. So only if this if statement is true we will ask for permissions. Why do we check that? Well, because Marshmallow and layer require us to ask the user for permission.
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This is basically saying if this version is greater or equal than Marshmallow. If this version is greater or equal than Build.VERSION_CODES.M). To do that we will do the following we type if(Build.VERSION (Make sure you import Build right here) and. Next we will check if the current version is the same as or greater than Android Marshmallow. We will open the method and we will type super.onResume() which is basically calling the super method of the class. For that we’re going to type protected void onResume(). So what we will do is we will overwrite the onResume method. So what we will do is we will go to our MainActivity.java file and we will start checking for permissions at runtime. Right now we have to ask for permissions actually in code. So we’re going to open our manifest or android manifest.xml file and we will write uses-permission and we’ll type CAMERA.Īfter we do this, we are telling the system that we will use the camera permission for our application. So in Android if we want to access hardware features like the camera, we need to ask for permission.
#NBA JAM PC CONTROL LAYOUT CODE#
We will switch this file to ‘Text’ right here and here is where we will code the UI of our application, okay? We will click on ‘OK’ and now the IDE has generated this new file for us. But on ‘Root element’ we will change the card 1 with LinearLayout. To do that we will right click on ‘Layout’ folder go to ‘New’ ‘Layout resource file’.Īnd here we will type name as ‘activity_main’. We will actually create that file again, but with a different structure. If we have these options checked we will uncheck them and then click in ‘OK.’ To do that we right click on this file and click on ‘Delete.’ To do that we will open the ‘res’ folder here on the left side then we will go and open the ‘Layout’ folder and we will delete the ‘activity_main.xml.’ So now that the project is loaded, what we will do is we will change the default layout file with new one. There’s also camera 2, but it’s way more complicated so we won’t dive a lot in that. So basically we will be using the API 1 of camera as the first camera course, because it is easier, is less complex and gives you an overall idea on how a camera works on Android. If you find anything helpful in this video or funny, will you please leave a like because you will feel great helping other people find it? If you will enjoy reading and contributing to the discussion for this post, will you please join us on the YouTube video above and leave a comment there because I read and respond to most comments on YouTube?